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GAME SPECIFIC RULES FOR CANASTA GAMES
ALL GAMES ARE RATED UNLESS STATED OTHERWISE

ACES CUT 2/2/1
You must have aces in your initial meld of every hand. You can meld other cards with them. You can pick up the pile and go out at anytime.

ACES TO MELD 2/2/2
You must have aces in your initial meld of every hand. You can meld other cards with them. You can pick up the pile and go out at anytime

ACES NO OUT 2/2/2
You must have aces in your initial meld of every hand. You can meld other cards with them. You can pick up the pile at anytime, but you cannot go out

ACES NTC 2/2/1
You must have aces in your initial meld of every hand. You can meld other cards with them. You cannot pick up the pile, but you can go out at anytime

ACES ONLY 2/2/2 OR 2/2/1
You must have aces in your initial meld of every hand. You cannot meld any other cards with them (EXCEPT WILDS). You MUST wait until your next turn to meld other cards. You can pick up the pile and go out at anytime

Bare Necessities 2/1/2
Played as regular canasta but you draw 1 card, and need 2 canastas to go out.

BASEBALL 2/2/2 or 2/2/1
In this tourney you have to have EXACTLY 3 canasta's (red or black) before you can go out. No more then 3 canasta's and no less then 3 canasta's. You can have more then 3 canasta's but you can not go out. If you don't have your 3 canasta's, or if you have over 3 canasta's and go out, it will be a DQ.

BEAT THE CLOCK 2/2/1
Who ever has the HIGHEST SCORE when game is called in 20 minutes is the winner. If there is NO score posted, then the TD will tally the score of canastas and red 3's only. The other cards melded will not count and points in hand will NOT be subtracted.Tables: 2/2/1 unrated

BOTTOM OUT 2/2/1
You can only meld and /or Canasta 3's through 7's and Aces. 8's through K's are for discard only. You can't meld them. No picking up the pile. 1 canasta to go out. Aces are high or low in this game and can be discarded, melded or canasta

CHECK MATE
The first player to get a canasta in either K's or Q's says check and gets to meld first in the next hand, if you get a red canasta in k's you say check mate and its and automatic win, rest is regular canasta.

COPYCAT 2/2/1 or 2/2/2
The red seats starts out with being the copycat then blue etc. The copycat can only meld what opponent has melded but can make canastas straight from the hand with any cards.Only exception is if CC can go out then they may meld everything. The other player must meld all cards asap except the wilds. But you can not pick up the pile. Please note every hand who the CC is.

CROSSED WIRES 2/2/2 or 2/2/1
When your opp throws away an EVEN card you must throw away an ODD card and vice versa. ODD = 5 7 9 J K and EVEN = 4 6 8 10 Q. Both may throw away the aces, black 3s and wilds, If opp throws an ace, wild or black 3 you may throw whatever you like that turn. If your not able to throw the asked card (odd/even/neutral) then you are not allowed to make anymore canastas for that hand. Rest is regular.

CUT IT OUT 2/2/1
First hand: is played as 2/1 regualr Cut, you only need on canasta to go out.Second hand: is played as No Out, you can not go out at all, pile is up for grabs and you may freeze the pile. You keep alternating between the two games each hand till game is over.

BIG BAD WOLF 2/2/2
In this game the first person to pick up the pile is considered to be the Big Bad Wolf. If you are the wolf, you are the only person that can pick up the pile for that hand. THE person who is the wolf can and will probably change with each hand. So you wanna be the woIf so far huh :) draw back here if you are the wolf you can only make RED nasta's. The wolf can't make black canastas. Your opponent can make either red or black nasta's. So saying this No one can make any nasta's until someone becomes the wolf. Reason for this is if you make a black nasta and then pick up the pile in the next turn, in picking up the pile you become the Wolf and would be DQed because you have a black canasta

BLACKHOLE 2/2/2
IN THIS GAME ONLY BLACK CANASTA'S CAN BE MADE. YOU CANNOT USE BLACK 3 'S UNLESS YOU ARE GOING DIRECTLY OUT. REMEMBER NOT TO THROW THOSE BLACK 3'S AND NO RED CANASTA'S

BLACKJACK 2/2/2
In this game your canastas must EQUAL 21 in order to go out. EXAMPLE: Aces and Kings would equal 21 (Aces can be one or 11, face cards are 10 and all others are face value) You can have a total of less than 21 (but, can't go out). If your canastas total more than 21 you will be DQ'd. You can pick up the pile at anytime.

BLOODY CUT 2/2/1
Your FIRST canasta must be RED, after that you can make as many blacks as you want. You can pick up the pile and go out at anytime after making the red canasta

BLACK WIDOW 2/2/1 or 2/2/2
YOU CAN ONLY MAKE BLACK CANASTA'S AND YOU MAY ONLY DISCARD BLACK CARDS. IF YOU MAKE A RED CANASTA OR THROW A RED CARD (INCLUDING RED 2'S) YOU WILL BE DQ'D - JOKERS ARE NEUTRAL. YOU CAN USE BLACK3'S

BONANZA 2/2/2
This game is played like regular nasta rules except for a few loopholes. You can't use wildcards for anything till the draw pile is down to 20 cards or less. This means you can't freeze the pile, nor can you make black nastas or meld with wilds till there are 20 cards or less in the draw pile. After there are 20 cards or less in the draw pile each hand, game is regular rules. If you use a wildcard before there is 20 cards or less in draw pile on your meld, in a nasta or to freeze the pile you will be DQed from game

BOOK ENDS 2/2/2
You have to meld 4's and ace's FIRST. (Like Book Ends) You can't meld or canasta any other cards until you have your 4's and Aces melded (You cannot canasta 4's or aces until they are both on the table) They may be melded on separate turns. You "MAY NOT" meld anything else with them (except wilds). You must wait until next turn. Once they are both out, it is regular game play. Yes, you can pick up the pile after melding your 4 's and aces and go out at anytime

BOTTOM OUT 2/2/1
You can only meld and /or Canasta 3's through 7's and Aces. 8's through K's are for discard only. You can't meld them. No picking up the pile. 1 canasta to go out. Aces are high or low in this game and can be discarded, melded or canasta

BROKEN MIRROR 2/2/2
You cannot meld what your opponent has melded, if you do, you will be DQ'd. You can pick up the pile and go out at any time.

BUNGEE JUMP 2/2/1
Tables set at 2/2/1) You can not touch the discard pile, you need ONE canasta to go out.This game is a combination of Mountain Top (8, 9, 10, J, Q, K, A ONLY) and Ocean Floor (4, 5, 6, 7, A ONLY). In alternating hands starting with MOUNTAIN TOP first, host of the table should type at the start of each hand whether the hand is MOUNTAIN TOP or OCEAN FLOOR.

BY THE BOOK 2/2/2
You must make your canastas from smallest to highest. EXAMPLE: 4,5,6 is OK but 5,6 4 is not, You may pick up the pile and go out at any time

CANASTA BINGO 2/2/2
MUST HAVE 3 IN A ROW (VERTICALLY OR HORIZONTALLY) BEFORE YOU MAKE ANY CANASTA'S. EXAMPLE: 4, 5, 6 OR 4, 8, Q ETC. IF YOU MAKE CANASTA BEFORE YOU HA VE YOUR 3 IN A ROW YOU WILL BE DQ'ED. YOU MAY TAKE THE PILE AT ANY TIME BUT REMEMBER NO CANASTA'S UNTIL YOU HAVE YOUR 3 IN A ROW-TABLE SET 2/2/2 RATED PROTECT KIBITZ OFF

CANASTA LEADS 2/2/2
THIS SPECIAL TOURNEY HAS 1 SPECIAL RULE. U MUST MELD WITH CANASTA AS YOUR INTIAL MELD EACH HAND. (IF YOU DO NOT MAKE A CANASTA WITH UR FIRST MELD OF EACH HAND YOU WILL BE DQED)

CARD UP 2/2/1
If the first card up on the discard pile is red you need 1 canasta to go out, if it is black then you need 3. You may pick up the pile and go out at any time

CARNIVAL RIDE 2/2/1 or 2/2/2
This game is played using two different games that are chosen by the TD. The games are alternated between hands until the game is complete

CHECKERBOARD 2/2/2
You must alternate red and black canastas, if you make a black first, then your next one has to be red, then black, red. or vice versa start with red then go black. You may pick up the pile and go out at any time

CHECK MATE 2/2/2 or 2/2/1
The first player to get a canasta in either K's or Q's says check and gets to meld first in the next hand, if you get a red canasta in k's you say check mate and its and automatic win, rest is regular canasta.

CLEAN TABLE 2/2/1
YOU MAY NOT MELD ANY CARDS TO THE TABLE. EVERYTHING MUST GO TO THE CANASTA AREA. NO CARDS AT ALL ON THE TABLE EXCEPT IN THE CANASTA AREA TABLE SET 2/2/2 RATED PROTECT KIBITZ OFF

CLUBS 2/2/2
All clubs are like black 3s, if there is a club on top of the pile you cannot pick it up. You can meld clubs at any time. When picking up the pile you need to type in at the table what the top card is and wait for your opponent to confirm what you are picking up

CODE RED 2/2/1
NO FREEZING THE PILE AND YOU CAN ONLY PICK THE PILE UP IF YOU HAVE A RED CANASTA. YOU CAN GO OUT ANYTIME AND MAKE AS MANY BLACK CANASTAS AS YOU WANT TABLE SET 2/2/2 RATED PROTECT KIBITZ OFF

COLUMN 2/2/2
GAME IS PLAYED AS REGULAR CUT. THE TOP CARD (EACH HAND) DECIDES WHAT COLUMN THE FIRST CANASTA HAS TO BE MADE IN FOR BOTH PLAYERS. IF YOU CAN MAKE ADDITIONAL CANASTA'S THEY DON'T HAVE TO BE IN YOUR DESTINATED FIRST CANASTA COLUMN. PLEASE BE SURE TO TYPE IN WHAT THE TOP CARD TURNED UP IS FOR EACH HAND AT THE TABLE. FIRST COLUMN = BLACK 3,4,5,6 SECOND COLUMN = 7,8,9,10 THIRD COLUMN=J,Q,K^. EXAMPLE: TOP CARD IS A BLACK 3, THEN BOTH PLAYERS HAVE TO MAKE THEIR FIRST CANASTA OF EITHER 4, 5 OR 6. ANY ADDITIONAL CANASTA'S CAN BE FROM ANY COLUMNS TABLE SET 2/2/1 RATED PROTECT KIBITZ OFF

COPYCAT 2/2/1 or 2/2/2
The red seats starts out with being the copycat then blue etc. The copycat can only meld what opponent has melded but can make canastas straight from the hand with any cards. Only exception is if CC can go out then they may meld everything. The other player must meld all cards asap except the wilds. But you can not pick up the pile. (Please note every hand who the CC is).

COST OF LIVING: 2/2/1
1ST HAND: 4S MUST BE IN THE FIRST MELD. 2NDHAND - 5S MUST BE IN THE FIRST MELD 3RD HAND - 6S MUST BE IN THE FIRST MELD AND SO ON, MELD A NEW CARD IN THE FIRST MELD FOR EVERY HAND TILL ONE-GOT 5000 POINTS AND WINS THE GAME. THIS IS NTC SO YOU CAN NEVER TAKE THE PILE

CRAZY 8s SET TABLE 2/2/2
You use the 8's like black 3 's. You cannot meld 8's unless you are going out, They must be the very last things melded, just like black 3's. You may not pickup a pile on an 8. You may canasta 8's when going out however you must have two canastas first. You may pick up the pile and go out at any time

CRAZY RED 3's 2/2/1
You cannot go out until all red 3 's are on the table. You have to make as much canasta as you have red 3s

CROSSED WIRES 2/2/1 or 2/2/2
When your opp throws away an EVEN card you must throw away an ODD card and vice versa. ODD = 5 7 9 J K and EVEN = 4 6 8 10 Q. Both may throw away the aces, black 3s and wilds. If opp throws an ace, wild or black 3 you may throw whatever you like that turn. If your not able to throw the asked card (odd/even/neutral) then you are not allowed to make anymore canastas for that hand. Rest is regular.

CURSE THE RED 3'S
(Tables set for 2/2/2) Game is a No/No (no picking up the pile and no going out) but the TD subtracts, from your final score, 100 points for each red 3 (800 points if you get all 4 red 3's in one hand) you draw during the game. whoever has the most points after the 3's are subtracted will advance to the next round.

CUT IT OUT
TABLES: 2/2/1 RATED First hand: is played as 2/1 regualr Cut, you only need on canasta to go out. Second hand: is played as No Out, you can not go out at all, pile is up for grabs and you may freeze the pile. You keep alternating between the two games each hand till game is over.

CUT NO FREEZE 2/2/1 OR 2/2/2/
NO FREEZING THE PILE AND YOU CAN PICK THE PILE UP ANYTIME AND GO OUT ANYTIME.

DEAD MANS HAND 2/2/2
You MUST make canasta of Aces and Eights before you can go out. You may canasta any other cards at any time, but if you go out without having made a canasta in Aces AND eights you will be DQ 'd

DELAY OF THE GAME 2/2/1 OPR 2/2/2
YOU CANNOT PICK UP THE PILE UNTIL THERE ARE 20 OR LESS CARDS IN THE DRAW PILE. YOU MAY MELD AND GO OUT ANYTIME

DEVILS DELIGHT 2/2/1
THIS GAME IS PLAYED REGULAR CUT CANASTA BUT HERE'S THE CATCH, THE FIRST PERSON TO TOUCH THE PILE IS DECLARED THE "DEVIL'S DELIGHT". BY BEING THE "DEVIL'S DELIGHT" THAT MEANS YOU CAN ONLY MAKE RED CANASTA'S, NO BLACK CANASTA'S. IF YOU MAKE A BLACK CANASTA THEN YOU CAN'T TOUCH THE PILE. THE OTHER PLAYER (WHO'S NOT THE DEVIL'S DELIGHT) MAY MAKE BLACK OR RED CANASTA'S. THE PLAYER WHO TOUCHES THE PILE NEEDS TO SAY DD AT THE TABLE, EACH HAND. YOU CAN GO OUT AT ANY TIME

DIAMONDS 2/2/2
ALL diamonds are like black 3's. You cannot pick up the pile if a diamond is on top. You can meld diamonds at any time. When picking up the pile you need to type in at the table what the top card is and wait for your opponent to confirm what you are picking up

Diet 7 Up 2/2/2
This is game is played as regular nasta BUT All BLACK 7s are like Black 3s. You can't pick up the pile if there is a BLACK 7 on top. You can never meld black 7s until going out. If there is a RED 7 on top, then you can pick up the pile

DIME STORE-2/2/2/
You can have as many canasta's as you want of any color! HOWEVER BEFORE MAKING ANY NASTAS, YOU MUST MELD BOTH 5'S AND 10'S. YOU MAY USE WILDS AND MELD AT ANY TIME, JUST NO NASTA'S UNTIL THE 5'S AND 10'S ARE MELDED

DIRECTOR'S CHOICE
THE TOURNAMENT DIRECTOR WILL CHOOSE A DIFFERENT GAME EACH ROUND

DO OR DIE 2/2/1 OR 2/2/2
YOU MAY NOT TOUCH THE PILE. YOU MAY NOT MELD OR CANASTA AT ALL UNLESS YOU CAN GO OUT COMPLETELY. THE GAME WILL BE PLAYED FIVE HANDS OR FIRST TO 2500 WINS

DOUBLE DRAGON 2/2/2
If you make a red canasta you must make another in order to go out, if you make a black one then you need another black to go out. If you make a red and then a black, then you must have another red and a black to go out. You may pick up the pile at anytime

DOUBLE UP 2/2/1
This game is played like regular canasta cut, but if you make 2 canastas of the same (example - 2 canastas of 7's) you will automatically wins. You may pick up the pile and go out at any time

DOUBLE UP WITH A TWIST 2/2/1
This game is played like regular canasta cut, but if you make 2 canastas of the same (example - two canastas of 7's) you will automatically win, but if you get all the red threes you loose

DOWN IN THE VALLEY 2/2/1
In this game, you can only meld and/or canasta the 3 's to the 7's. All other cards (8's to aces) are discards only and you cannot meld or canasta them. Also, you may not pick up the pile. As a variation, this game may be played as a you can pick up the pile

8'S WITH A TWIST
Make all tables 2/2 rated and private You use the 8's as black 3's......you may not meld 8's unless you are going out.....it must be the very last thing melded just like black 3's....you may not pick up the pile on an 8.. ......you may canasta 8's when going out, however you must have 2 other canastas 1st. THE TWIST IS THAT YOU CAN MELD 8'S AT ANY TIME ONLY IF YOU HAVE NATURAL IN 8'S

ELEVATOR 2/2/1
IF YOU HAVE 15 OR SO YOU NEED ONE CANASTA TO GO OUT IF YOU HAVE 90 MELD YOU NEED 2 CANASTA TO GO OUT IF YOU HAVE 120 MELD YOU NEED 3 CANASTA'S TO GO OUT THE GAME IS PLAYED AS REGULAR CANASTA CUT.

EVIL RED CUT 2/2/1
THIS GAME IS PLAYED AS REGULAR CUT SINGLES BUT YOU CAN ONLY GO OUT IF YOU HAVE ONLY ONE RED 3. IF YOU GET NONE, 2, 3 OR ALL 4 OF THEREDS'S YOU CANNOT GO OUT. SO, AS SOON AS YOU ONLY HAVE ONLY ONE RED 3 YOU WANNA GO OUT BECAUSE IF YOU DRAW ANOTHER RED 3 YOU CAN'T GO OUT. YOU CAN MAKE AS MANY CANASTA'S AS YOU WANT BUT YOU JUST CAN'T GO OUT IF YOU HAVE MORE OR LESS THEN ONE RED 3

EVIL NTC RED 3's:
This game is played as regular ntc 2/2/2 or 2/2/1 but if you get all 4 red 3's you may pick up the discard pile for the remainder of that hand only.

EVIL ROLLER COASTER
(Tables set 2/2/1) These hands are up and down. They alternate between No No (No touching the pile and No going out) and NTC(1 Nasta Out, No Touching Pile) First hand is No No. Second hand is NTC. Third hand No No, and so forth..If you get 3 red 3's,you may then pick up the pile. But if you get the 4th red 3, It goes back to regular no-no OR ntc. You can no longer pick-uo the pile.

EXACT MELD 2/2/2
You must have the exact meld. You cannot meld any other cards until your next turn. 50 meld has to be exactly 50.....90 meld has to be exactly 90.....120 meld has to be exactly 120. If you go over you will be DQ'd. You may pick up the pile and go out at any time

FACELESS 2/2/1
IN THIS GAME YOU CAN NEVER MELD JACKS - QUEENS - OR KINGS OR CANASTA THEM SO THROW J's- Q's-AND- K's- TO THE DISCARD PILE THIS IS PLAYED AS NTC YOU MAY GO OUT ANYTIME

FACTS OF LIFE
Tables 2/2/1 rated This game is like NTC (no touching the pile and only need 1 canasta to go out)with one twist. Here is the twist, if YOU get all 4 red 3's YOUR OPPONENT can pick up the discard pile.

50/90 MELD 2/2/2
You cannot use wilds when doing your 50 and 90 melds but, you CAN use them for 120 meld. You can take the pile and go out at any time

FIRST FROST 2/2/2
The first person that melds is the only one that can freeze the pile and will type FROSTBITE on the table. You can pick up the pile and go out at any time

FIRST NASTA 2/2/2
Your first canasta of each hand must be in your initial meld and it can't touch the table. You may pick up the pile and go out at any time. BE CAREFUL picking up the pile if you don't have your first canasta

FOLLOW THE ORDER 2/2/2
IN THIS TOURNEY, IT IS PLAYED AS REGULAR CANASTA WITH THE EXCEPTION THAT YOUR FIRST 2 CANASTA'S MUST GO IN ORDER. EXAMPLE, IF YOUR FIRST CANASTA IS IN 10'S, AND YOUR 2ND CANASTA IS IN 9 'S, THE 3RD CANASTA WOULD HAVE TO KEEP GOING DOWN (8, 7, 6, 5, 4) BUT NOT CONSECUTIVE, JUST DESCENDING. IF YOUR FIRST CANASTA IS IN 8S AND YOUR 2ND CANASTA IS IN 9'S, THE 3RD CANASTA WOULD HAVE TO CONTINUE UP (10, J, Q, K, A) BUT NOT CONSECUTIVE, JUST ASCENDING.

14 TO MELD. 2/2/1
YOUR INITIAL MELD MUST CONTAIN THE VALUE OF 14. YOU MAY USE JACKS QUEENS AND KINGS AND 10'S BUT AFTER YOU FIRST MELD, YOU HAVE TO WAIT TILL YOUR NEXT TURN B4 YOU CAN MELD ANYTHING ELSE THE REST IS PLAYED AS REG CUT CANASTA

GET OVER IT
Make all tables 2/1 rated After all red 3's are on the board no more canasta's can be made, nothing more can be melded, and you cannot go out. Before the all 4 red 3's are on the board (if in pile it is considered on the board), you may go out, meld and make canasta's. REMEBER ONCE ALL RED 3'S ARE UP....NO MORE CANASTAS, GOING OUT OR MELDING

GIN CANASTA 2/2/2
YOU MAY NOT MELD UNLESS YOU ARE GOING OUT HOWEVER YOU MAY MAKE CANASTA'S STRAIGHT FROM YOUR HAND. TO PICK UP THE PILE U MUST BE ABLE TO MAKE A CANASTA USING THE CARD DISCARDED IMMEDIATELY

GO FISH 2/2/2 KIBITZ ON
When you throw a black 3 you will ask your opponent for a card that u want. Your opponent will then draw and if they have the card that you asked for then they must discard it. You can pick up the pile and go out at any time. The TD will Kibitz during the entire game

GO FISH DOUBLES 4/2/2
CANNOT PICK UP THE PILE UNTIL YOU DISCARD A BLACK 3 AND ASK YOU OPPONENT FOR A CARD. THEY MUST DISCARD IT IF THEY HAVE IT OR SAY GO FISH. MUST WAIT FOR ANOTHER BLACK 3 TO BE DISCARDED BEFORE THE PILE CAN BE PICKED UP. YOU CAN MELD AT ANY TIME. NOT DISCARDING THE CARD ASKED FOR IF YOU HAVE IT WILL RESULT IN DQ. THIS SPECIAL TOURNEY HAS 1 SPECIAL RULE. DOUBLES THROWING A BLACK 3 ENTITLES YOUR PARTNER TO ASK THEIR OPPONENT FOR A CARD, NOT YOU.

GRAND SLAM DUNK 2/2/1
You cannot meld unless you are going directly out. If you take the pile you must be able to go out or you will be DQ'd

HANGMAN 2/2/2
THIS GAME IS REGULAR CANASTA BUT HERE'S THE CATCH. THE FIRST CANASTA'S HAS TO BE EITHER ACES OR 8'S. IF PLAYER 1 MAKES A CANASTA IN ACE'S BEFORE PLAYER 2 DOES THEN PLAYER 2 HAS TO MAKE A CANASTA IN 8'S. IF PLAYER 1 MAKES A CANASTA IN 8'S BEFORE PLAYER 2 DOES THEN PLAYER 2 HAS TO MAKE A CANASTA IN ACES. SO WHO EVER MAKES THE FIRST CANASTA (ACES OR 8'S) THE OTHER PLAYER HAS TO MAKE THE OTHER. YOU CAN'T MAKE A CANASTA IN BOTH ACE'S AND 8'S.

HARDCORE 2/2/2
THE NAME FITS THE GAME, THIS IS A VERYHARD GAME. YOU CANNOT MELD ANY CARDS TO THE TABLE! YOU CANNOT FREEZE THE PILE! YOU CAN ONLY MAKE CANASTA'S STRAIGHT FROM YOUR HAND AND NEVER LET IT TOUCH TABLE. IF YOU MELD ANY CARDS OR FREEZE THE PILE YOU WILL BEDQ'ED. GOOD LUCK.

HAT TRICK 2/2/2
All Aces are like black 3s. You cannot pick up the pile if an Ace is on top. You cannot meld Aces on the board. However you can go out with 3 canastas., the third one being Aces. When picking up the pile you need to type in at the table what the top card is and wait for your opponent to confirm what you are picking up

HEARTS ALIVE 2/2/2
You can only pick up the pile if a heart is on top. You can meld hearts and go out at any time. When picking up the pile you need to type in at the table what the top card is and wait for your opponent to confirm what you are picking up.

HEARTS 2/2/2
All hearts are like black 3'S. You cannot take the pile if a heart is on top. You can meld hearts and go out at any time. When picking up the pile you need to type in at the table what the top card is and wait for your opponent to confirm what you are picking up

HIGH 5 A 2/2/2
You MUST canasta 5's first and then a high card (10,J,Q,K,A.). Once you have canasta 'd the 5s and then high card canasta you can make other canastas. If you can't canasta 5s then you cannot canasta anything else. You can pick up the pile at any time

HIGHER ORDER 2/2/2
IN THIS TOURNEY, YOUR CANASTA'S MUST GO IN ORDER, FROM LOW TO HIGH. FOR EXAMPLE, IF YOU CANASTA IN 6'S THEN YOUR NEXT CANASTA MUST BE HIGHER, NOT LOWER. YOUR CANASTA'S DO NOT HAVE TO BE CONSECUTIVE, BUT THEY MUST BE HIGHER THAN THE ONE PREVIOUSLY MADE.

HIGHER OR LOWER 2/2/2
ALL YOUR CANASTA'S MUST BE IN ORDER FROM SMALLEST TO LARGEST OR LARGEST TO SMALLEST EXAMPLE: IF YOU MAKE A CANASTA IN THE 4'S THEN THE 7'S YOU CANNOT MAKE ONE IN THE 5'S OR 6'S ALSO IF YOU CANASTA A'S THEN 9'S YOU CANT MAKE A CANASTA IN JACKS

HIGHWAY 4 RUSH HOUR
Make all tables 2/2 rated You must have 120 points, allong with 4's in your first meld in each hand. You can use wilds when melding the 4's, but you cannot make a canasta because the TD will not be able to count your meld. You must wait before moving to the next play for the TD to say 120. If you do not ahave 120 and 4's in first meld in each nad you are DQ'd, rest is regular canasta

HOT SINGLES OR DOUBLES 2/2/2 OR 4/2/2
THIS TOURNEY, YOU CANNOT MELD, MAKE CANASTAS OR TAKE THE PILE UNTIL ALL RED 3SARE OUT. IF THERE ARE 3 RED 3 'S ON THE TABLE AND ONE IN THE DISCARD PILE THEY ARE CONSIDERED OUT. AFTER ALL RED 3'S ARE OUT, IT IS REGULAR CANASTA RULES. SPECIAL RULE IF THIS GAME IS PLAYED AS DOUBLES YOU CAN MELD AND TAKE THE PILE WHEN 3 REDS 3 'S ARE OUT AND THE DRAW PILE HAS 12 OR LESS CARDS TO DRAW OR ALL RED 3 'S ARE OUT.

I AM QUEEN. YOU BE KING 2/2/2
First person to canasta Queens may go out at anytime. The other player must then canasta Kings in order to go out. You can meld other cards and make other canastas but can NOT go out unless you have either Queens or Kings canasta'd

IN ORDER CANASTA 2/2/2
All of your canastas must be in order from either smallest to largest. EXAMPLE: If you canasta 4s and 9s then you cannot make a canasta with 5,6,7 or 8s. You can pick up the pile and go out at any time

INVITERS CHOICE 2/2/1 or 2/2/2
The inviter of the game sets table according to the game of their choice

JACKS OR BETTER 2/2/2
You must meld J,Q,K, or A in your first meld of each hand with no other cards (you can use wilds) On your next turn you can meld your other cards. Your first canasta must be of J,Q,K or Aces then you can make any other canastas behind the jacks or better. You can pick up the pile and go out at any time

JACKS OR BETTER AND TRIPS 2/2/2
In your first initial meld of each hand you must have J,Q,K, or A, no other cards can be melded until your next turn. You can pick up the pile and go out at any time. But You MUST have at least 3 canastas to go out

JACKPOT
Tables 2/2/2 rated This game is played as regular with the exception that if you get a RED CANASTA in Jack's (J) you holler JACKPOT in the LOBBY and you win an Instance 100 bux

JACK THE JOKER 2/2/2
You must have Jacks with a Joker in your first meld of each hand. You can meld other cards when melding the jacks. WARNING yahoo will put the joker with the lower card... so if you are melding something lower than a Jack make sure you have three of it. You can take the pile and go out at any time

JOUST 2/2/2
If you make a higher canasta then your opponent then you win the FIGHT and may pick up the pile on your next turn (Opponent must throw a card of something you have melded on the table). But if your opp makes a canasta in aces right after you have made your higher canasta, the pile is neutralized and the war is over for that hand and nobody is allowed to pick up the pile. This goes on for each hand until game is over. No freezing the pile

KABOOM 2/2/2
THIS SPECIAL TORNY HAS ONE RULE. YOU MAY NOT MELD-ANYTHING UNTIL YOU ARE GOING OUT, YOU MAY PICK UP THE PILE BUT YOU MUST BE ABLE TO GO OUT IN THAT HAND. IF YOU CAN'T GO OUT AFTER PICKING UP THE DISCARD PILE IT WILL BE A DQ

K-9 NTC 2/2/1 OR 2/2/2
YOU HAVE TO MELD JUST KINGS AND 9'S ON UR FIRST MELD. YOU MAY USE WILDS WITH THE KINGS AND 9 'S TO HELP MELD. THEN ON UR NEXT TURN YOU CAN MELD ANYTHING ELSE

LADIES FIRST 2/2/2 RATED
You must have Queens in your first meld of each hand. You may meld other cards with them. You can pick up the pile and go out at any time

LEAP FROG 2/2/2 or 2/2/1
This is a unique doubles game in which each team in a match gets it's own table, the team members play each other to try and get the highest overall score for the table. The TD will sit down in the empty seat to start the game, and then stand up. When the game starts, the first person makes their move and then moves to the empty seat. The 2nd person goes and then moves to empty seat. This process repeats until the game is over. The goal is to get the highest table score. This means when the game is over the scores from each seat are added together and their total is the table score. The team with the highest table score moves to the next round. Each team member and the TD must report the team score in the lobby. League rules still apply ... No table talk, you all see the cards in all hands, but cannot discuss the cards.

LIGHTS OUT 2/2/2 RATED
You can only make black canastas. You cannot use black 3s unless you are going out. If you make a red canasta or if you discard a black 3 when you are not going out you will be DQ 'd. You can pick up the pile and go out at any time

LOWMAN CANASTA 2/2/1
The inviter picks the first game and then after the first hand the player with the lowest score will pick the game for the next hand. Play continues with the player with lowest score picking the game for the next hand

LOSERS PILE 2/2/2
You cannot take the pile unless you are losing. In the first hand since no one is losing both players may pick up the pile, then after that only the losing player may pick up the pile. You can go out at any time

LUCK OF THE DRAW TERROR STYLE 2/2/1
TOP card dealt determines what game you will play in each hand! (A,6,J) you will play crazy red 3s.... (2,7,Q) you will play NTC.... (3,8,K)you will play crazy 8s... (4,9,JOKER) you will play regular.... (5,10)you will play NO NO. Please type in at the table what the first card is before you start to play each hand

THE LUCKY LADY 2/2/2,
This is reg canasta with a twist.--The twist is that you CANNOT meld queens. Queens must go straight from your hand into a canasta

LUCKY 7s SET TABLE 2/2/2
You must meld 7s in your initial meld of each hand. The first person to meld 7s will type lucky red or blue on the table That player will be ALLOWED TO GO OUT. The other player must also meld 7's in their initial meld, but may NOT go out.. You can pick up the pile at any time

MARRY ME 2/2/2
YOU MUST CANASTA THE QUEEN'S AND KING'S TO BE ABLE TO GO OUT (THEY MARRY). HOWEVER, IF YOUR OPPONENT CANASTA'S THE JACK'S (HE'S JEALOUS) AND CANASTA'S IN ACE'S (TAKES THEIR CASTLE) AFTER YOU HAVE MADE CANASTA'S OUT OF QUEEN'S AND KING'S THE OPPONENT MAY THEN GO OUT ALSO. YOU CAN FREEZE THE PILE AND MAKE AS MANY CANASTA 'SAS YOU WANT BUT YOU CAN'T GO OUT UNLESS YOU HA VE BOTH THE QUEEN'S AND KING'S AS CANASTA'S OR HAVE BOTH THE CANASTA'S IN JACK'S AND ACE'S. IF YOU CANASTA QUEEN'S YOU HAVE TO CANASTA KING'S, YOU MAY NOT MAKE A CANASTA IN JACK'S OR ACE'S. IF YOU CANASTA JACK'S YOU HAVE TO CANASTA ACE'S, YOU MAY NOT MAKE A CANASTA IN QUEEN'S OR KING'S.

MASS CONFUSION SET TABLE 2/2/2
1ST hand you will play no pick up.... 2nd hand you will play NO OUT. 3rd hand you will play NO NO....4th hand and beyond you will play regular

MAXX OUT SET TABLE 2/2/1 UNRATED
The person with the most canasta after the first hand wins. If both players have the same amount of canastas play continues until at the end of a hand one player has more canastas than the other. You may take the pile and go out at anytime

MERCIFUL ONE SET TABLE 2/2/2
The first person to take the pile is the merciful one. The opponent cannot take the pile. The merciful one can ONLY make red canastas. The opponent can make black or red canastas. You can meld and go out at any time. The merciful one must type "HAVE MERCY" on the table

MIXED DOUBLES 4/2/2
EACH DOUBLES IS A TEAM OF 2 PLAYERS. PLAYER 1 IS NOT ALLOWED TO GO OUT AT ANYTIME BUT CAN PICK UP THE PILE. PLAYER 2 IS NOT ALLOWED TO PICK UP THE PILE AT ANYTIME, BUT CAN GO OUT. IF PLAYER 1 GOES OUT YOU WILL BOTH BE DQ'ED, IF PLAYER 2 PICKS UP PILE YOU WILL BOTH BE DQ'ED. ONCE YOU SIT IN A SEAT YOU MAY NOT STAND UP AND MOVE TO THE OTHER SEAT BEFORE GAME STARTS

MONOPOLY SET TABLE 2/2/1
You must have everything melded (4,5,6,7,8,9,10,J,Q,K, A) before you can make canastas. The object of the game is to try to keep your opponent from being able to meld everything.

MOVIN ON UP SET TABLE 2/2/1
The amount of your required meld determines the number of canastas needed to go out. 50 meld equals 1 canasta to go out... 90 meld equals 2 canastas to go out... 120 meld equals 3 canastas to go out You can pick up the pile and go out. At the beginning of each hand please type on the table the # of canastas that you need for that hand

NAKED NASTA SET TABLE 2/2/1 KIBITZ ON
You have to meld everything in your hand (you do NOT have to use wilds). You cannot discard anything that you have melded or have a canasta in. You will be given one warning for not melding your cards after that you will be DQ'd. You cannot Freeze the pile (a black 3 does not freeze the pile). You can pick up and go out at any time

NAKED REVERSE 2/2/2
YOU MUST MELD EVERYTHING THAT YOU CAN, WITH THE EXCEPTION OF WILD CARDS, AS SOON AS YOU CAN. NO FREEZING THE PILE, GO OUT WHENEVER YOU FEEL LIKE IT OR IF YOU GET TO COLD. YOU CANNOT HOLD ANYTHING BACK, BUT IF YOU HAVE 3 OF SOMETHING BUT CANNOT MELD YOU CAN DISCARD ONE OF THEM. WILDS DO NOT HAVE TO BE MELDED UNTIL YOU ARE GOING OUT. YOU MUST MELD TO YOUR CANASTA IF YOU ARE ABLE TO. EXAMPLE, YOU HAVE A CANASTA MADE OF 4'S AND YOU DRAW A 4, YOU HAVE TO MELD IT, YOU CANNOT DISCARD IT. YOU WILL BE GIVEN ONE WARNING PER PERSON PER GAME FOR HOLDING CARDS THAT COULD BE MELDED, YOU'LL BE DQ'ED FOR FREEZING THE PILE. YOU PLAY 3 HANDS WHOEVER HAS LOWEST SCORE WINS. 20 MINS FOR GAME TIME, 5 MIN MIA.

NASTA OR NUTTIN SET TABLE 2/2/2
You cannot meld any cards on the table. Everything must go straight to a canasta. You can pick up the pile only if none of the cards touch the table., they have to go straight to a canasta

NATURAL MELD SET TABLE 2/2/2
Your first meld of each hand has to be done without using wilds. You can use wilds on your next turn. You can pick up the pile and go out at any time.

NIGHTMARE SET TABLE 2/2/1
You cannot use wilds at all until you can go out. You cannot freeze the pile with them, no melding them on the table or making canastas with them until you go out. If you meld wilds, freeze the pile or make a black canasta before going out you will be DQ'd. You can pick up the pile and go out at any time.

NO FREEZE RED 3 'S 2/2/2
YOU CAN NOT DISCARD WILDS AT ANY TIME AND YOU CAN NOT PICK UP THE PILE AND MELD ANYTHING UNTIL ALL THE RED 3'S ARE OUT, IF THERE ARE 3 RED 3'S ON THE MELD TABLE AND ONE IN THE DISCARD PILE THEY ARE CONSIDERED TO BE ALL OUT.

NO NO with a TWIST SET TABLE 2/2/2
You cannot pick up the pile and you cannot go out. If you get all 4 red 3s you will be DQ'd

NO NO SET TABLE 2/2/2
You cannot pick up the pile and you cannot go out You must have at least 1 card in hand at all times

NO THREE OF A KIND SET TABLE 2/2/2
You cannot meld a three of a kind at all (although you can add a wild to it to meld it). Melds must be in sets of 4 or more. EXAMPLE: melding 555 or 552 is ILLEGAL, BUT 5552 or 5522 is LEGAL. You can pick up the pile and go out at any time

NTC OPPOSITS 2/2/2
RND 1 IS NTC MELD ACES OR 4'S MELD EITHER ACES OR 4'S DO NOT TOUCH THE DISCARD PILE 2 CANASTA'S TO GO OUT
RND 2 IS NTC MELD KINGS OR 5'S MELD EITHER KINGS OR 5'S DO NOT TOUCH THE DISCARD PILE 2 CANASTA'S TO GO OUT
RND 3 IS NTC MELD Q'S OR 6'S MELD EITHER QUEENS OR 6'S DO NOT TOUCH THE DISCARD PILE 2 CANASTA'S TO GO OUT
RND 4 IS NTC MELD JACKS OR 7'S MELD EITHER JACKS OR 7'S DO NOT TOUCH THE DISCARD PILE 2 CANASTA'S TO GO OUT

NTC SET TABLE 2/2/1
You cannot pick up the pile but, you can go out at any time

NTC SET TABLE 2/2/2
You cannot pick up the pile but, you can go out at any time

NO OUT SET TABLE 2/2/2
You can pick up the pile, but, you cannot go out

NO FREEZE SET TABLE 2/2/2
You can pick up the pile and go out at any time. You cannot freeze the pile

NTC HI-LO 2/2/2
YOU ARE THE FIRST PERSON TO DRAWA CARD, AND THE TOP CARD IS BLACK, YOU MAY ONLY MELD OR CANASTA ANYTHING BETWEEN 4'S AND 8'S. IF THE TOP CARD IS RED, THEN YOU CAN ONLY MELD OR CANASTA ANYTHING BETWEEN 9'S AND KING'S. THE ACES ARE LIKE BLACK THREE'S AND YOU CAN DISCARD THEM, BUT YOU CAN'T MELD ACES OR MELD THE BLACK 3 'S UNTIL GOING OUT. YOU CAN'T CANASTA ACES EITHER. YOU DO NOT HAVE TO FREEZE THE PILE BECAUSE IT IS NTC

NTC MELD 5'S 2/2/1
PLAYERS MUST MELD WITH 5'S IN THEIR INITIAL MELD EACH HAND. PLAYERS ARE NOT ALLOWED TO PICK UP THE DISCARD PILE AT ALL BUT YOU MAY GO OUT AT ANYTIME.

ODD OR EVEN SET TABLE 2/2/2
You can only make canastas out of Odd or Even numbers The first person to make a canasta will determine who has odd and who has even. You can meld all cards but only make canastas of the odd or even groups. Even numbers are; 4,6,8,10,Q.......Odd numbers are; 5,7,9,J,K. Anyone can canasta the Aces. You can take the pile and go out at any time

OLD MAID SET TABLE 2/2/2 KIBITZ ON
The Queen of Hearts is the old maid. If you are caught holding the Queen of hearts after a hand you are DQ'd. ALL Red Queens are like black 3s and cannot be picked up. You can meld black Queens but, you cannot canasta the Queens. You can pick up the pile and go out at any time

ONCE RED, ALWAYS RED 2/2/2
YOU CAN MAKE AS MANY BLACK CANASTAS AS YOU WANT EACH HAND, BUT WHEN YOU MAKE A RED CANASTA YOU CANNOT MAKE ANY MORE BLACK CANASTA'S AFTER THAT, FOR THAT HAND. YOU ARE ONLY ALLOWED TO MAKE MORE RED CANASTA. YOU MAY PICK UP PILE AND GO OUT ANY TIME.

1 RED SET TABLE 2/2/1
You must have at least 1 red canasta to go out. You can have as many black canastas as you want. You can pick up the pile and go out at any time.

OPPOSITES ATTRACT SET TABLES 2/2/2
Whoever makes the first canasta the opposition must canasta the opposite card before making any other canasta opposites are given in brackets 4-(A) 5S-(KINGS) 6 -(QUEENS) 7- (JACKS) 8 -(TENS)........9 are neutral any player can canasta the nines......However 9's cannot be canasta'd until the opposite canasta has been made. If you canasta the 9's first u will be DQ'd

ORGEY 2/2/1
YOU MAY MELD AND CANASTA ALL CARDS FROM 4S TO 10S AND ACES ONLY. YOU CANNOT MELD OR CANASTA JS - QS - KS AT ALL. YOU MAY NOT PICK UP THE PILE BUT YOU CAN GO OUT ANYTIME. 1 CANASTA REQUIRED TO GO OUT

OVER THE HILL SET TABLE 2/2/2
You cannot pick up the pile until there are 30 cards or Less in it. If you pick up the pile before it is at 30 cards or below you will be DQ'd.

PERFECT 10 2/2/2
All hands are Regular nasta until A "perfect 10" (red nasta in 10s) is achieved, in this game, this then allows you to choose one of 3 options for the next hand. Please invite the TD to the table to verify that a perfect 10 has been achieved. Your 3 options for the next hand are: Playing NO touch, Playing No out, Or your Opp can not make black nastas. Please state the option of your choice at the table

PILE PIGGY 2/2/2
This is played like reg with 1 special rule. Your initial meld MUST come from the pile! This goes for BOTH teams. You can only lay down if you take the pile. Once you take the pile, you can meld anything, and make canastas. If you lay meld from your hand only, and do not take the pile, you will be DQ'ed

POPSICLE SET TABLE 2/2/2
You cannot pick up the pile unless it is frozen. The pile is frozen with a 2 or a joker, and when a red 3 is in it. A black 3 does not freeze the pile. You may go out at any time

PROGRESSIVE SET TABLE 2/2/1
The number of canastas needed in order to go out is determined by what hand you are on. EXAMPLE: HAND 1=1 canasta to go out, HAND 2 = 2 canastas to go out, HAND 3=3 canastas, you keeping going up until the game is over. You can pick up the pile and go out at any time

PURE SKILL 2/2/2 or 2/2/1
This is the game for those of you who hate the red threes!! This game is played as regular canasta except at the end of each hand the TD will note the number of red threes each player has and deduct the amount from your total score at the end to determine the winner of the game. 100 points will be deducted for each red three you got and 800 points if you get all 4 red threes in one hand. If you do not meld in a hand the points for the red threes will be added back into your score at 100 points per 3 (or 800 for all 4)because you lose that many when you don't meld. After the game the TD will re-tally each score and if the winning score does not equal 5000 one more hand will be played to determine winner. PLEASE INVITE THE TD TO SIT BEFORE MOVING ON TO THE NEXT HAND SO THEY CAN SEE THE THREES.

RACE 2/2/1
GET THOSE CANASTA'S MADE AS FAST AS YOU CAN!!!! RED OR BLACK ONES!!! BECAUSE ONCE YOU GET A RED 3 YOU CAN'T MAKE ANY MORE CANASTA'S, ALL YOU CAN DO IS MELD. SO MAKE THOSE CANASTA'S AS QUICK AS YOU CAN AS YOUR RACING AGAINST THE RED 3'S!!!! THIS GAME IS ONLY PLAYED 3 HANDS. 15 MINUTES. 5-MINUTE MIA.

*RACE YOU*2/2/1
Who is Faster? Meld sets of everything as fast as you can. Whoever has all sets (4, 5, 6, 7, 8, 9, 10, J, Q, K, A,) melded first on the table wins. You can pick up the pile, but you cannot freeze the pile. As soon as either one of you has everything melded invite TD back to the table. If neither players can meld every card in one hand the game goes to the next hand and so on until a someone is a winner.

RED ALERT 2/2/2
YOU CAN ONLY MAKE RED CANASTAS EVERYTHING ELSE IS REG. IF YOU MAKE A BLACK CANASTA, YOU WILL BE DQED.

RED FIRST 2/2/2
YOUR FIRST CANASTA MUST BE RED IN EVERY HAND OR YOU WILL BE DQ'D, YOU NEED TO CANASTAS TO GO OUT. THE SECOND CANASTA CAN BE EITHER RED OR BLACK. REMEMBER FIRST CANASTA IS RED.

RED 7's 2/2/2/ or 2/2/1
RED 7s can be melded at anytime. You can't freeze the pile. If you take the pile, it must be with 2 of the same type card, you can't use 1 of that card and a wildcard to pick up the pile. So if there is a 8 on top and you want to pick up the pile, you need to have 2 8s in your hand to take it

RED ROYALTY 2/2/2
PLAYED LIKE REGULAR SINGLES EXCEPT YOU CANNOT MELD KINGS OR QUEENS UNLESS STRAIGHT FROM YOU HAND TO A RED CANASTA. GOOD LUCK AND HAVE FUN.

RED 3s NO PICK UP SET TABLE 2/2/2
You cannot pick up the pile until all the red 3s are out,. you can go out at anytime.

RED 3 PENALTY 2/2/2
THIS TOURNEY HAS ONE SPECIAL RULE. THE GAME IS PLAYED AS REGULAR CANASTA AND YOU CAN GO OUT AT ANYTIME, BUT IF YOU GET ALL FOUR OF THE RED 3'S, YOU CANNOT GO OUT. GOING OUT WITH ALL FOUR OF THE RED3'S,WILL BE AN AUTOMATIC DQ

RED 69 SET TABLE 2/2/2
This is played as regular canasta, but, if you get a red canasta in 6s AND 9s you automatically win. You can pick up the pile and go out at any time

RED/BLACK SET TABLE 2/2/2
You must have at least 1 red and 1 black canasta before you can go out. You can have other canastas, but you need the I red and 1 black to go out. You can pick up the pile

REGULAR CUT 2/2/1
You can pick up the pile and go out at any time. YOU NEED 1 CANASTA TO GO OUT.

REGULAR SET TABLE 2/2/2
YOU CAN PICK UP THE PILE AND GO OUT ANYTIME YOU NEED 2 CANASTA'S TO GO OUT

ROYAL FLUSH 2/2/2
In this game you can meld and canasta whatever you wish. However before you go out, between you and your opponent you must have melds in 10's,J's,Q's,K'sandA's

RUSSIAN ROULETTE SET TABLE 2/2/1
A different game is played in each hand. 1ST hand is CUT.....2ND hand is NO TOUCH.... 3rd hand is NO OUT.....4th hand is cracked mirror..... 5th hand is suicide, if you go beyond five hands you start the cycle over with cut, then no touch and so on.. If you need the rules for the individual games then invite the TD back to the table at the beginning of the hand and, ask to have them posted at the table

7 UP 2/2/2
Played regular nasta but you must have 7s in your initial meld. In order to go out, all of your canastas must be higher than 7s. You can't have a canasta in 7s and go out. This means if you have a canasta in 7,6,5 or 4, you can't go out. You may have canastas lower than 7s, but you can't go out if this is the case. If you go out with nasta's 7's or lower you will be DQed.

7-10 SPLIT 2/2/2
you play this like a regular canasta with this special rule. You must have either a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out. You can't canasta both 7s and 10s, you may only canasta one or the other. Open meld does not mean INITIAL meld, it simply means you must have that set melded on your table WITHOUT it being a canasta. You may meld at any time, but remember unless you have a nasta in 7's or 10's and a open meld of the other you can't go out.

SEX ON THE BEACH SET TABLE 2/2/2
You MUST meld 6'SAND 9'S TOGETHER before you meld any other cards. Once you have the 6s AND 9s melded together on your next turn you can meld your other cards. You can take the pile any time (WARNING***SEVERAL DIFFERENT VERSIONS OF THIS GAME ARE AVAILABLE FROM DIFFERENT LEAGUES-- THE RULES POSTED ON THE TORNY PAGE IS WHAT YOU WILL PLAY NOT ANY OTHERS)

SORRY 2/2/2
YOU CANNOT PICK UP THE PILE UNLESS YOU ARE LOSING ACCORDING TO THE SCORE BOX. ALL GAMES START WITH A 0-0 SCORE. 0-0 IS A TIE SCORE. IN CASE OF A TIE, THE PILE IS FREE TO ANYONE. FIRSTHAND IS CONSIDERED A TIE (SCOREBOXSHOWS 0-0) SO THE PILE IN THE FIRST HAND IS UP FOR GRABS FOR BOTH PLAYERS. AFTER THAT ONLY THE PERSON WITH THE LOW SCORE MAY PICK UP THE PILE. YOU MUST HAVE THE LOWEST SCORE IN THE SCOREBOX TO PICK UP THE PILE. IF YOU PICK UP THE PILE WHEN THE SCORE BOX SHOWS YOU IN THE LEAD, YOU ARE DQ'D, IF AT ANY TIME DURING THE GAME, THE SCORES SHOW A TIE THE PILE IS UP FOR GRABS FOR BOTH PLAYERS

SPADES SET TABLE 2/2/2
all spades are like black 3s. You cannot pick up the pile when a spade is on top. You can meld spades and go out at any time. When picking up the pile you need to type in at the table what the top card is and wait for your opponent to confirm what you are picking up

SPEED CUT SET TABLE 2/2/1
You have 25 mins to play this game. If the game is not complete after 25 minutes then the player with the highest score at that time wins. You can pick up the pile and go out at any time. 1 canasta to go out

SPEED REGULAR SET TABLE 2/2/2
You have 25 mins to play this game. If the game is not complete after 25 minutes then the player with the highest score at that time wins. You can pick up the pile and go out at any time. 2 canastas to go out

SPIN THE BOTTLE 2/2/2
In each hand the first card turned up dictates the group of cards that both players must make their first canasta from. If the card is in this group (black three, 4, 5, or 6), then your first canasta must be made in 4's, 5's or 6's. LIKEWISE, if card up is in range of 7 to 10, then your 1st canasta must be in that range. The final range is from J to ACE. If the 1st card up is a wild or red 3, then you use the first card which falls in one of the 3 ranges. All else is reg play

SUICIDE SET TABLE 2/2/2
The game is played as regular canasta, but if you get all 4 red 3s you are DQ 'd. You can pick up the pile and go out at any time

SUITS OF CONFUSSIONSET TABLE 2/2/2
Hand 1 = Clubs...Hand 2 = Diamonds...Hand 3 = Hearts...Hand 4 = Spades Should you need more than 4 hands then you will start back over with Clubs then Diamonds...etc. until the game is completed

SUPER SPEED SET TABLE 2/2/2 OR 2/2/1
You can pick up the pile and go out at any time. The first player to 2000 points wins the game

SWITCHAROO
GAME IS PLAYED AS NO TOUCH CUT (NO TOUCH THE PILE AND 1 CANASTA TO GO OUT). BUT AFTER EACH HAND YOU WILL SWITCH SEATS. SO DON'T CLICK "READY" UNTIL YOU'VE SWITCHED SEATS WITH YOUR OPPONENT. YOU MUST MELD AND CANASTA EVERY CHANCE YOU GET. KIBBY ON PLEASE, SO THE TD CAN MAKE SURE YOUR MELDING EVERYTHING YOU CAN WHEN YOU CAN, INCLUDING WILD CARDS OR MAKE A CANASTA WHEN YOU CAN.

TAG TEAM 2/2/1 OR 2/2/2
IN THIS TOURNAMENT YOU SIGN IN AS DOUBLES WITH A PARTNER. YOU PLA Y1 HAND, THEN YOU TAG YOUR PARTNER TO PLA Y THE NEXT. WHEN YOUR PARTNER IS THRU, THEY GET UP AND GIVE YOU THE SEAT BACK. MOST OF THE TIME, A TAG TEAM TOURNAMENT IS SET WITH REG RULES

*3 IN A ROW* 2/2/2 or 2/2/1
You may NOT go out unless you have melded THESE 3 cards in a row 4,5,6 or Q,K,A - you may have one of these in a canasta and consider it melded as well to make your 3 in a row ex: 4, 5 canasta, 6, rest is regular canasta, but remember do not go out unless you have the 3 in a row (4,5,6 OR Q,K,A).

*3 IN DA BED*2/2/1
This game is like NTC, you cannot touch the discard pile and you only need one canasta to go out. The only difference is if there is a Red 3 in the discard pile, you can pick up the pile for that hand only.

TOP SECRET 2/2/2
In this tourney, The TD hosting the tourney will pick one of the following to be the top-secret canasta before the tourney starts. 45678910 JQ KA. The TD will then tell 2 random staff member's which card it is. If a player makes a canasta (red or black) at any time during the game the TD will make a note of it and at the END of the game, after the final score has been posted the TD will add 1000 points to your FINAL score if you made a red or black canasta in the "top secret". The winner will then be determined by the score after the points have been added.

TRICKY 2'S 2/2/2
THE ONLY THING THAT CAN FREEZE A PILE ARE 2 'S YOU CANNOT MELD WITH 2'S. 2'S CAN ONLY BE MELDED WHEN GOING STRAIGHT TO A CANASTA. TO GO OUT YOU CANNOT MELD WITH A 2. SHOULD YOU MELD A 2 TO THE MELD BOARD AT ANYTIME, OR DISCARD A JOKER, YOU WOULD BE AUTOMATICALLY D'QD

TRIPLE THREAT SET TABLE 2/2/2
You cannot go out until all red 3s are out and you have 3 canastas. You can pick up the pile at any time

TWISTER 2/2/2
1st Hand - NO TOUCH - Don't touch the pile. Don't pick up the pile. 2nd Hand - NO OUT - Don't go out. You can meld and take the pile whenever you want, but NO OUT. 3rd Hand - NO-NO - NO TOUCH. NO OUT. Don't touch the pile, Don't go out 4th Hand - NO TOUCH RED ROSE - Don't touch the pile. You must have a red canasta and a black canasta. No red canasta, you can't go out! 5th Hand - Start over with 1st Hand of NO TOUCH.

2 BLACK CANASTAS NO FREEZE 2/2/2
You must have 2 black canastas (No red canastas allowed!) to go out. You may have more canastas but not red ones. You cannot freeze the pile. You can take the pile and go out at any time

UNDERDOG 2/2/1 OR 2/2/2
THE INVITER CHOOSES THE GAME TO BE PLAYED FOR THE FIRST HAND. THEN AFTER EACH HAND, THE PLAYER WITH THE LOWEST SCORE GETS TO CHOOSE THE GAME PLAYED FOR THE NEXT HAND. IF A TIE LAST GAME WILL PLAYED AGAIN. IF YOU BREAK ANY OF THE GAME RULES FOR THE HAND THAT IS PICKED YOU WILL BE DQ'ED.

VEGA$ 2/2/2
Game is regular canasta, but to win AUTOMATICALLY if you make the same canasta twice in a single hand (To do this you would need to meld 4 of a card and add 3 wilds, then do the same thing again to canasta it twice.) GET A MATCHING PAIR

WILD CARD SURPRISE SET TABLE 2/2/2
You cannot meld wilds until there are 19 cards left in the draw pile. That also means no freezing the pile with wilds. You can take the pile at any time

WILDS HIGH SET TABLE 2/2/2
You cannot have wilds on the table. Your wilds must be put straight into canastas. You can pick up the pile and go out at anytime.

WILD 6'SAND 9'S 2/2/2
IF YOU MAKE A RED CANASTA OUT OF 6'S OR 9'S YOU WIN AUTOMATICALLY. YOU MAY MELD, GO OUT AND PICK UP THE PILE ANYTIME YOU WISH.

ZERO TOLERANCE 2/2/1 UNRATED
You cannot pick up the pile AND you MUST have 1 canasta to go out. However if your opponent goes out on you AND you don't have at least one canasta you will be DQ 'd